Augmented Reality & Virtual Reality
Virtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR. This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.
What you will learn?
1. INTRODUCTION TO VR: What is virtual reality Modern VR experiences History 2. OVERVIEW: Hardware Software Human physiology and perception 3. VISUAL PERCEPTION: Perception of depth Perception of motion Perception of colour Combining sources of information 3. Introduction to Unity: The Game View Honorable Mention: The Toolbar Navigating the Unity Scene View The Hand Tool Flythrough Mode 4. Game Objects: Dimensions and Coordinate Systems Putting the D in 3D Using Coordinate Systems World Versus Local Coordinates Transforms Translation Rotation Scaling Hazards of Transformations Transforms and Nested Objects 5. Models, Materials, and Textures: The Basics of Models Built-In 3D Objects Importing Models Models and the Asset Store Textures, Shaders, and Materials Textures Shaders Materials Shaders Revisited 6. 3D Terrain: Terrain Generation Adding Terrain to Your Project Heightmap Sculpting Unity Terrain Sculpting Tools Terrain Textures Importing Terrain Assets Texturing Terrain 7. Environments: Generating Trees and Grass Painting Trees Painting Grass Terrain Settings Environment Effects Skyboxes Fog Lens Flares Water 8. Character Controllers Adding a Character Controller Fixing Your World Lights and Cameras Lights Point Lights Spotlights Directional Lights Creating Lights Out of Objects Halos Cookies Cameras Anatomy of a Camera Multiple Cameras Split Screen and Picture in Picture Layers Working with Layers Using Layers Game 1: Amazing Racer: Design The Concept The Rules The Requirements Creating the Game World Sculpting the World Adding the Environment The Character Controller Gamification Adding Game Control Objects Adding Scripts Connecting the Scripts Together 9. Collision: Rigidbodies Collision Colliders Physics Materials Triggers Raycasting 10. Prefabs: Prefab Basics Prefab Terminology Prefab Structure Working with Prefabs Adding a Prefab Instance to a Scene Inheritance Instantiating Prefabs Through Code 11. User Interfaces: Basic UI Principles The Canvas The Rect Transform Anchors Additional Canvas Components UI Elements Images Text Buttons Canvas Render Modes Screen-Space Overlay Screen-Space Camera World Space 12. Particle Systems: Particles Unity Particle Systems Particle System Controls Default Module Emission Module Shape Module Velocity over Lifetime Module Limit Velocity over Lifetime Module o Force over 13. Lifetime Module: Color over Lifetime Module o Color by Speed Module Size over Lifetime Module Size by Speed Module Rotation over Lifetime Module Rotation by Speed Module o External Forces 14. Module: Collision Module Sub Emitter Module Texture Sheet Module o Renderer Module The Curve Editor 15. Animations: Animation Basics The Rig The Animation Animation Types Creating the Animation Animation Tools Animation Window Creating a New Animation Record Mode The Curves Editor Animators Animator Basics Rigging Revisited Importing a Model Configuring Your Assets Rig Preparation Animation Preparation Creating an Animator The Animator View The Idle Animation Parameters States and Blend Trees Transitions Scripting Animators 16. Audio: Audio Basics Parts of Audio 2D and 3D Audio Audio Sources Importing Audio Clips Testing Audio in the Scene View 3D Audio 2D Audio Audio Scripting Starting and Stopping Audio Changing Audio Clips 17. Game Coin Collection: Design The Concept The Rules The Requirements The Arena Creating the Arena Texturing Finish the Arena Game Entities The Player Coins The Colored Coins The Control Objects The Goals The Game Controller Improving the Game 18. Publish and Deploy: Managing Scenes Establishing Scene Order Switching Scenes Persisting Data and Objects Keeping Objects Saving Data Unity Player Settings Cross-Platform Settings Per-Platform Settings Building Your Game Build Settings 19. VR Projects Examples: Ray cast and Gaze control Using AI Third Person Controller Working with UI Working with VR Sample Assets 20. Unity Integration with VR (OCULUS RIFT): Introduction to oculus rift Rendering the field of view The oculus sdk and rift interaction Integrating oculus unity integration package
Venue and Schedule
Venue : KIIT UNIVERSITY
Schedule : To be notified